Power slide, Rip and Shoot Your Way to Victory! How DOOM and VANQUISH push the frontiers of what the shooter can do

In the video game world, the shooter genre, be it first or third person, has been to me synonymous with terms like stagnation and linearity. Hallmarks of classic video games, like fast paced combat, boss battles, and exploration, have been effectively circumvented in favor of hallway-like level design, quotidian enemies, and unremarkable mechanics. At least, that has certainly been my …