GREEN LANTERNS #41 BY TIM SEELY, BARNABY BAGENDA, MICK GRAY, TOM DERENICK
Art
Characterization
Plot
Summary
GREEN LANTERNS #41 works to get the "Superhuman Trafficking" arc moving properly, as the Lanterns go to the most criminal planet in the galaxy. Tim Seely moves away from the humor and cliché storylines of the previous issue to weave a story of Lanterns out of their element.
84 %
Down In A Hellhole

GREEN LANTERNS #41 continues the “Superhuman Trafficking” arc with a strong second chapter. The cliché kidnapping investigation and dating humor move aside for a unique space journey and another piece of the greater puzzle.

Straight to Hell

The issue begins with Baz and Cruz flying to an alien world in their spacecraft. Baz reminisces about the superheroine Night Pilot who they’re trying to find. Cruz keeps trying to hide the results of her dating profile from Baz. These small nods to the last issue are nice, but the focus shifts when Baz checks on Scrapps, their alien prisoner. Scrapps is quite unhappy about being dragged along and makes her disdain known.

GREEN LANTERNS #41
GREEN LANTERNS #41 page 4. Image courtesy of DC Entertainment.

This scene shows how well writer Tim Seely is in sync with his creative team (Barnaby Bagenda, Mick Gray, and Tom Derenick). It establishes Scrapps’ toughness while allowing Baz to both have some fun and still be intimidating. The art and script work perfectly together, and it’s a great sign of things to come.

Baz reminds Scrapps that if she doesn’t help the Lanterns, she’ll be turned over to the authorities. They reach their destination — the planet Garnet. Garnet suffers from so much crime; it’s become part of the planet’s economy. Lantern Jack T. Chance kept things in line, but the planet was so unstable the Guardians could never replace him when he died. The residents don’t even call the planet Garnet — to them it’s Hellhole.

Seely creates a great conflict for the Lanterns to explore. Previously they’ve always been on planets that respected Green Lanterns. Now they’re on one where the ring means nothing, with a system in place they can’t fix. It grabs the reader, who wonders just how these two Lanterns will adapt to this new situation.

Letter to the President: Read GREEN LANTERNS

Blending In

The answer to that question emerges quickly, as the Lanterns land on Garnet. The artistic team does a great job with the look of this world. The initial shot looks like a combination of Mos Eisley and a broken down New Orleans. The smaller details of the people on the street embody just how dangerous and violent a world this is. The readers know what they’re in for almost immediately.

GREEN LANTERNS #41
GREEN LANTERNS #41 page 6. Image courtesy of DC Entertainment.

The Lanterns find a solution to moving through Garnet. Their rings create impressive disguises of off-planet criminals since Scrapps says reputation is all that matters on Garnet. They also run into the Order of the Steed, a religious group that seems to constitute beggars. The story moves to a bar so the Lanterns can start infiltrating a criminal scheme. However, that fails too, thanks to an off-world app (which strains credibility just a tad), forcing the Lanterns to toss their disguises.

The resulting chase scene again shows off the skill of both writer and artists. The scene is tightly written, with the added bonus of civilians that just want to slow the Lanterns down. The artwork stays just as tight, with each frame feeling like an essential piece of the story. It also manages some fun visuals in the form of a holo-ad out of BLADE RUNNER. Eventually, the Lanterns catch their culprits though, and we take a brief moment to see the kidnapped heroes again.

This part of the issue alternates between good and bad storytelling. On the one hand, a slow reveal of the kidnappers keeps the reader interested. On the other, it feels like an add-on and doesn’t reveal all that much. Hopefully, other issues will improve this, as this issue improved the main story overall.

Final Thoughts On GREEN LANTERNS #41

In conclusion, GREEN LANTERNS #41 works as a strong next chapter in the bigger story. The problems of the last issue are removed, and we get to see our heroes in a dangerous new environment. The art and story remain perfectly in sync, allowing for a great reading experience. The overall story continues its slow build and, despite some problems with that approach, this book continues its strong run.

  • THE UNSEEN HORROR: MATINEE

    THE UNSEEN HORROR concludes with Joe Dante’s classic MATINEE. Does this coming of age stor…
  • THE UNSEEN HORROR: THEM!

    THE UNSEEN HORROR moves to the realms of sci-fi with THEM! How does this classic atomic mo…
  • THE UNSEEN HORROR: EERIE, INDIANA

    THE UNSEEN HORROR continues through television with a stop at EERIE INDIANA. Does this cul…

Show ComicsVerse some Love! Leave a Reply!