MAGNUS BETWEEN TWO WORLDS by Kyle Higgins, Jorge Fornés, Chris O'Halloran, Taylor Esposito
MAGNUS BETWEEN TWO WORLDS uses an original plot to display complex characters. The illustration and coloring uses comparison to reveal things about the world of the comic. This comic brings a lot to the table, and it is well worth the read.
99 %
Futuristic and Intelligent

Artificial intelligence has caused problems in the world of fiction for a long time. MAGNUS BETWEEN TWO WORLDS shows a new side of an old problem. Written by Kyle Higgins and illustrated by Jorge Fornés, this comic follows its main character though adventures in both the real and digital world. MAGNUS BETWEEN TWO WORLDS gives an innovate look at AI and human interactions.

Downloading Data

MAGNUS BETWEEN TWO WORLDS follows Magnus as she travels between the digital world and the real world. In this version of Earth, set in the year 2020, AI systems are exceptionally common things. The AIs, as intelligent beings, developed a digital place for themselves. In return for their services as household servants, AI systems receive time to spend in this digital world. Some humans can upload themselves into the digital realm, but none can do so as easily as Magnus.

Image courtesy of Dynamite Comics

That puts her in the perfect place to search for the AI Frederick, who killed the prominent figures that owned him. Unfortunately, the situation does not have a solution as simple as find and arrest Frederick. In the wake of the AI’s actions, riots and protests erupt, turning the real world upside down in the process. In the midst of chaos, Magnus must continue her mission from the police in order to prevent an all-out war of man against machine.

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Coding a World

Kyle Higgins created a plot that shows a new side to the idea of “man versus machine.” The plot of MAGNUS BETWEEN TWO WORLDS captivates its audience through its complexities. The simple idea of good and bad or one against another does not exist in this comic. The emotions and morals that Higgins uses create a captivating plot because where there is a gray area, in morals or emotions, interesting things lie there.

Image courtesy of Dynamite Comics

MAGUS BETWEEN TWO WORLDS seems to start as a story of AIs rising up against human rule. It quickly becomes something more. We see, straight from the start, that AIs are dealing with cruelty from humans and they are sick of it. The AI Cliff screams of how he does not want to go back. Magnus says things will be better, implying that she knows he has been mistreated. This idea of Cliff feeling scared suggests that AIs are a sentient race, much like humans. If an AI can feel fear, anger, or any other emotion, this becomes a story of slavery. If these so-called “robots” are sentient and are serving the human race basically as slaves, this becomes a story of revolt rather than a takeover. This makes the story a futuristic fight for rights.

Creating Man, Creating Machine

A large part of creating the plot to MAGNUS BETWEEN TWO WORLDS comes from the characterization. The idea of characters being good or evil is erased from this comic. Higgins gives us complicated characters, all with healthy doses of good and bad, creating characters that go beyond these limitations. These characters essentially do not fall into basic standards of classification, and that is what makes them realistic.


One AI that gives due credit to the complexities of the comic’s characters is Cliff. Cliff first appears after having uploaded himself into the cloud so as to escape the mistreatment of his humans. We see him desperate and scared. He is literally forced to return to the real world, and Magnus promises him that this time will be different. That thought seems, for a moment, to comfort him, as he closes his eyes and returns to the real world. When we next see Cliff he has turned from the scared victim to an enraged sort of avenger. He, deeply upset because he was forced to return to an abusive relationship with humans, tries to kill Magnus. The change, while seeming sudden, is not unwarranted. This proves that the character is not static; he is not confined to any one state of existence.

Digitizing and Realizing Graphics

MAGNUS BETWEEN TWO WORLDS presents stunning artwork. Jorge Fornés depicts an excellent use of curved lines and sharp angles. This use of lines and angles differentiates the mechanical forms from the organic ones. The colors Chris O’Halloran uses also differentiate the digital world from the real one. The comparison used in this way creates the effect of making the real world seem duller than the digital.

Image courtesy of Dynamite Comics

Jorge Fornés uses sharp angles and curved lines to show how humans feel they are so different from the AIs. The only time we specifically see angled lines are in depictions of the AIs’ physical forms. These forms feature angles so strictly inorganic that the AIs cannot be confused for humans. In doing this, Fornés shows how humans feel about AIs. They feel so far apart from the digital, perhaps even to the point of fear. The hatred humans feel for the AIs is made very clear. They cannot even bear the AIs having a close resemblance to a human, yet they still rely on these non-human figures so much.

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O’Halloran uses color to show a difference as well. Through color, we see the difference between the real and digital worlds. Vibrant colors are used when readers see the digital world, whereas muted colors represent the real world. As Magnus moves between the two states of existence, the difference becomes clear. So much more appears to be happening in the digital realm, thus it is colored vibrantly. While a lot does happen in the real world, it isn’t all made for and by its inhabitants. Therefore, the muted colors of the real world represent the limited possibilities that create dullness in the world.


MAGNUS BETWEEN TWO WORLDS is a tale of the digital revolt. Higgins gives us an interesting plot by showing a new side to a classic tale, that of man versus machine. The characters are complex and dynamic. They change and represent parts of the plot at the same time. The art explains how humans feel about their AIs by showing the difference between the two. The coloring presents dullness in the real world as opposed to the busy qualities of the digital world. This comic tells readers that there is more than one side to a story, especially a battle story. We see this shown through art and story. Overall, MAGNUS BETWEEN TWO WORLDS is a strong comic and worth the read.

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