HAL JORDAN AND THE GREEN LANTERN CORPS #31 BY ROBERT VENDITTI, PATRICK ZIRCHER, JASON WRIGHT
Art
Characterization
Plot
Summary
HAL JORDAN AND THE GREEN LANTERN CORPS #31 ends "Mind Games" with a battle of wills and a question of desire. Robert Vendritti writes a story with equal amounts action and self-questioning. Artists Patrick Zircher and Jason Wright follow along with Ivan Reis-esque art.
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HAL JORDAN AND THE GREEN LANTERN CORPS #31 begins with aliens trying to harvest Hector Hammond’s brain. It ends with Hal Jordan once again being pulled away from his desires due to his responsibilities. The creative team of writer Robert Venditti and artists Patrick Zircher and Jason Wright manages to insert plenty of action in between, as “Mind Games” comes to a close.

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Harvest Time

The issue begins with the alien Kroloteans facing off against Hal and Superman. Zircher and Wright shine here as they begin the battle with an epic entrance by the super duo.

HAL JORDAN AND THE GREEN LANTERN CORPS #31
HAL JORDAN AND THE GREEN LANTERN CORPS #31 page 5. Image courtesy of DC Entertainment.

Their arrival is simply amazing, bringing to mind the detailed approach of GREEN LANTERN artist Ivan Reis. The colors pop, the attention to detail is strong, and the picture conveys everything without saying a word. However, the art doesn’t change from that perspective. Still, it’s strong and remains solid throughout, so it really doesn’t need to.

The Kroloteans refuse to give up though and use their control of Hammond’s brain to send Hal into his greatest fantasy. Hal awakens in a world surrounded by family and with Carol Ferris on his arm. Venditti shows his strengths here. This move would be cliche in lesser hands, but Venditti wisely adds a twist. Hal admits that the real Carol would tell him he has to earn this perfect life. The fantasy Carol shows how right he is by doing just that. It works as a great twist to show Hal’s own will and self-knowledge, but not use the cliche of Hal believing the fantasy, then realizing the falsehood and breaking away.

Final Strike

Hal frees himself and Superman, but then the aliens meet a gruesome end thanks to something far worse.

HAL JORDAN AND THE GREEN LANTERN CORPS #31
HAL JORDAN AND THE GREEN LANTERN CORPS #31 page 15. Image courtesy of DC Entertainment.

Hammond has always been one of the oddest villains in DC’s lineup. However, here Hammond shows how much he knows it. Hammond laments his appearance and his inability to truly experience anything. Hammond realizes he can use Superman to finally solve his problem, but Hal cuts him off before he has a chance to follow through. Venditti again showcases his abilities here. Hammond goes from being a stereotypical deformed villain to someone that the reader can genuinely sympathize with. It’s an important aspect of Hammond that can be easily forgotten.

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Last Thoughts On HAL JORDAN AND THE GREEN LANTERN CORPS #31

In conclusion, HAL JORDAN AND THE GREEN LANTERN CORPS #31 is a strong conclusion to “Mind Games,” and a fine issue by itself. The story contains some familiar elements, but also enough tweaks to make them seem fresh. The art fails to reach the heights of the Parallax Superman from the previous issue, but it’s still strong and solid throughout. Venditti, Zircher, and Wright gel as a creative team, ending a strong two-part story and showing what they can do with Hal’s character. This may not be the second coming of Geoff Johns, but it should easily please any Green Lantern fans.

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