Share on Facebook Share on Twitter Share on Google+ Share on Reddit Share on Pinterest Share on Linkedin Share on Tumblr HAL JORDAN AND THE GREEN LANTERN CORPS #48 BY ROBERT VENDITTI, RAFA SANDOVAL, JORDI TARRAGONA, AND TOMEU MOREY Art Characterizatoin Plot Summary HAL JORDAN AND THE GREEN LANTERN CORPS #48 begins "Last Charge" as the Lanterns and Darkstars go at it. The odds are against them, but Hal Jordan has a surprise plan... 89 % Final Fight HAL JORDAN AND THE GREEN LANTERN CORPS #48 starts off “Last Charge,” which looks to be the culmination of the Darkstars saga. Robert Venditti writes an exciting issue, while the art team follows along with more strong images. Police Warfare Begins In HAL JORDAN AND THE GREEN LANTERN CORPS #43 First Strike The issue begins with Tomar-Tu recounting his time as a Green Lantern. Venditti makes a strong intro here, as Tomar was the Darkstars’ first real recruit. Reminding us he was a Lantern gives the story much more weight and shows how much this character has changed. It also reiterates his reason for joining the Darkstars in the first place — punishing murders, like the one who killed his father. However, once all that is done, we dive right into an action-packed first page. HAL JORDAN AND THE GREEN LANTERN CORPS #48 page 3. Image courtesy of DC Entertainment. The art team (Rafa Sandoval, Jordi Tarragona, and Tomeu Morey) do a fantastic job with this scene. The lines are sharp, with colors that pop off the page. The two sides of Lanterns and Darkstars make the battle feel more epic, psyching up the reader. In line with Venditti demonstrating Tomar’s character, they also show some faces under the Darkstar helmets. It’s a reminder that these are actual people, not just faceless killers. It adds to the personal touch of Tomar-Tu and gives the battle further weight. As the fight begins, the human Lanterns assemble with their new allies. I’ve always liked hero & villain team-ups and this one works great, as the Lanterns recruited General Zod, Arkillo, and Hector Hammond (along with Orion) to their side. Nowhere are the different approaches more apparent than when Hammond uses his powers to place the group into different, happy” scenarios. It’s the lightest moment in the issue, though it doesn’t do anything to eliminate my general dislike of Hammond as a character. There are times he seems like an annoying child, and this is one of them. HAL JORDAN AND THE GREEN LANTERN CORPS #48 page 6. Image courtesy of DC Entertainment. Traitors and Prisoners Meanwhile, the Lanterns and Darkstars are raging above Mogo. Killowag and Tomar get in a number of shots at each other, which keeps the battle personal. Killowag calls out Tomar for not sticking with the green and disgracing his father. Tomar calls back that the Lanterns failed his dad. As a result, we get a personal touch in the midst of a huge, epic battle. The Darkstars aren’t here to trade barbs though. They want something else on Mogo. Tomar guides the Darkstars to the Sciencecells, where Lantern prisoners are kept. However, the group finds nothing, as Mogo has moved them to an unknown location. Meanwhile, out in space, the human Lanterns fight the Darkstars with their new “allies.” Again, the art team delivers some amazing images, as we get heat vision, New God weaponry, as well as green and yellow constructs against an army of Darkstars. They repeat this team-up trait on Mogo, as the Guardians themselves get involved in the epic fight. One notable absence is Hal and Hammond. Hal has another plan for Hammond’s abilities, one that just might work… Fear In GREEN LANTERN: Why It Shouldn’t Be A Secret Final Thoughts on HAL JORDAN AND THE GREEN LANTERN CORPS #48 In conclusion, HAL JORDAN AND THE GREEN LANTERN CORPS #48 is a strong issue. The Darkstar saga has been building for several issues now, and this issue sets them up for an epic conclusion. Venditti has shown he plays the long game with his writing and, despite previous problems, he’s delivering a strong issue here. The art team is just as competent. They almost seem to be having fun with the battles, throwing in as many constructs and punches as possible. However, they make sure their art connects with the story, and never let it devolve into a mindless battle. All in all, this is a great start to “Last Charge” and while we don’t know what’s next for the Lanterns and Darkstars, there’s certainly a lot to look forward to!