DIVINITY II #3 continues the battle between Divinity I and Divinity II. Both Divinities are former Soviet Union astronauts who were sent out on a secret, desperate mission to the farthest reaches of space in the hopes of finding an advantage to be used in the Cold War. Divinity I, Abram, returned to Earth long ago and became known as the first Divinity. Divinity II, Myshka, has only just returned. Her discovery that the Soviet Union has collapsed has led her to try to alter history. The only person who can stop her is the man she thought had abandoned her in deep space: the original Divinity.

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DIVINITY II #3 presents some very heavy ideas. Concepts like the loss of time, the loss of your beliefs, the feeling of being left behind, and the lengths we will go to create the world in our ideal image are all discussed. These themes aren’t groundbreaking, but they are all presented in an interesting enough way to make Myshka a tragic character lost in time. Her belief that she has the power to return the Soviet Union to its former glory is proven wrong at every turn and it is harrowing. Myshka travels through time and influence history. She talks to Gorbachev in his office in the hope that she can stop him from working with the United States. She goes to the birth of Abram and attempts to kill him before he can become Divinity. She even tries to single-handedly hold up the Berlin Wall to prevent its collapse. But, as Abram points out, history cannot be altered no matter what power you possess: “It’s like using a feather to change the course of a train.”


The theme of coping with difficult situations is further developed by the book’s ending; Myshka comes to terms with the fact the world she now lives in is not the one she left. Rather than continuously fighting to change the past, she decides to manipulate the present into the future she wants. The twist at the end, while a bit predictable (especially since it’s been foreshadowed in every cover), is still exciting because of the many possibilities it provides for the future. In addition, even though Myshka’s goal is to bring back the “big bad” Soviet Union, she is never presented as inherently evil. Her struggle is relatable, and writer Matt Kindt does a great job of avoiding the tired cliché of good Americans and evil foreigners.

READ: Interested in more time travel? Check out our review of 4001 A.D. #1!

Beyond the well-presented larger themes, DIVINITY II #3 is a really enjoyable, action-packed comic book. There are a lot of different emotions in this story, and the art by Trevor Hairsine does a great job of creating impactful facial animations. Each scene is given that much more significance by the well done facial models. With expressions ranging from extreme sorrow to contemplation, and even to joy, there is a lot going on and it’s handled wonderfully. A special note also needs to be made of the incredibly beautiful layout on the page where Abram explains that changing time is as helpless as trying to change the ink on a printed book. The page itself takes the form of a book flipping through its pages, and it is spectacular. There is not a weak page of art in this entire book.


DIVINITY II is a book with a simple idea that has been tried over and over before. What if the Soviet Union had won? But this book is presented in such a unique and interesting way that it easily separates itself from any other story with a similar premise. The time travel elements along with the god-like powers of the Divinities creates a book that is full of unique moments and intriguing themes. Along with the stellar artwork, DIVINITY II is a must-read comic book.

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