Share on Facebook Share on Twitter Share on Google+ Share on Reddit Share on Pinterest Share on Linkedin Share on Tumblr DARK NIGHTS: METAL #6 BY SCOTT SNYDER, GREG CAPULLO, JONATHAN GLAPION, AND MIKEL JANIN Art Characterization Plot Summary DARK NIGHTS: METAL #6 doesn't disappoint. It more than lives up the hype. Scott Snyder's amazing plotting and dialogue, combined with the sheer lunacy of what happens on every page, make this an issue for the ages. Greg Capullo's character designs and splash pages stand out in his already beautifully drawn work. Highly recommended! 96 % Heavy Metal Finale Scott Snyder and Greg Capullo end their epic, soon-to-be-classic crossover in DARK NIGHTS: METAL #6. This issue brings the event to a close in an incredibly satisfying way. Snyder fills the double-sized installment to the brim with epic action and over-the-top sequences. He binds it together with Wonder Woman’s undying hope and compassion. Capullo brings his A-game to DARK NIGHTS: METAL #6, crafting hellish landscapes, amazing splash pages and some incredibly ridiculous designs (Joker dragons, anyone?) that rival even his best work. However, while this was an oversized issue, I did wish Snyder expanded on some plot points, if only for some further awesome sequences. Regardless, this issue makes me excited to re-read the whole epic soon! Warning, there are potential spoilers below! Scott Snyder Puts Together Dream Team for METAL Follow-Up — JUSTICE LEAGUE: NO JUSTICE Wonder Woman Prevails in DARK NIGHTS: METAL #6 Previously, Wonder Woman used her Lasso of Truth to reawaken Kendra Saunders. The two journeyed to Earth, now located in the Dark Multiverse, to save the rest of the Justice League and Prime Earth itself. In DARK NIGHTS: METAL #6, Diana fights through hordes of evil alternate versions of the League in order to get to her teammates. With the help of Kendra and a reawakened Plastic Man, they manage to fight off the villains. Meanwhile, Diana jumps into the Forge of Worlds to rescue Batman and Superman. While Kendra uses Diana’s lasso to reawaken Hawkman from Barbatos’ evil, as Diana searches the Forge for the rest of the Trinity. She reemerges with Bruce and Clark and they rally the rest of the heroes to defeat Barbatos. First, Bruce takes down the Man Who Laughs with the unlikeliest ally of all: the Joker. I won’t spoil any more of the plot because you’ll definitely want to pick up this book. DARK NIGHTS: METAL #6 page 6. Image courtesy of DC Entertainment. Snyder’s focus on Diana at the beginning of the issue really works for me. He spotlights her compassion, unyielding hope, and love for her friends. When she dives into the forge, she says “For your friends, Diana. For your family. For everyone…” …in order to keep her spirits up. This is classic Wonder Woman. She doesn’t act like a bloodthirsty warmonger or haughty royalty like she has in previous titles. She’s selfless, and nearly sacrifices herself in the hope that she’ll save Batman and Superman. I can’t wait to see what Snyder has in store for Wonder Woman in NO JUSTICE. Plastic Man and Multiversal Batmen in DARK NIGHTS: METAL #6 The only problem I have with DARK NIGHTS: METAL #6 is that I would have liked Snyder to focus a bit more on two important details. The first of which is Plastic Man. Plas reawakens from his cocoon-like egg as Mr. Terrific’s ace in the hole. It’s a suitably epic sequence, complete with an awesome splash page, but I would have liked to see more of Plas in action. This moment was teased throughout the entire series; I wish there would have been a bigger payoff than a single splash page. DC Unveils DARK MATTER and Six New Titles! The other moment, which really disappointed me since there was so much potential, was when Cyborg showed up with an army of benevolent multiversal Batmen. Dark Knight Returns Batman, Red Son Batman, even the Red Rain Batman shows up. However, after their mind-blowing splash page, they only really appear in one more panel. That’s an incredibly interesting and surprising reveal, but there was no payoff. It would have been cool to see them face off against the Dark Batmen. Even just a few cutaways to them fighting the evil hordes would have been awesome. Instead, it felt a little unsatisfying. These are only a few minor gripes, though. They didn’t detract much from the enjoyment of this issue. Flying Joker Dragons in DARK NIGHTS: METAL #6 Capullo’s artwork and character designs in DARK NIGHTS: METAL #6 are top notch. The various splash pages, including the aforementioned Plastic Man and Alt-Reality Batmen ones, are visually arresting. They just look beautifully crafted. One of my favorite designs, though, is the Joker Dragon. It’s a design that should be incredibly ridiculous (a pale dragon with the Joker’s face and green hair), but in the context of the story, it just works. The crossover is called METAL. There’s nothing more metal than a shining, medieval-armored Batman punching a Joker Dragon in the face and riding him to battle. DARK NIGHTS: METAL #6 page 3. Image courtesy of DC Entertainment. Special commendations should go to Mikel Janín’s epilogue pages. He has some great designs of the main characters in formal wear that, for most of them, reflect their personalities. Hal Jordan wears a bomber jacket, Barry Allen wears sneakers and, the best part, Swamp Thing has a red bowtie made of plants. I want an action figure of that! NYCC 2017: Interview with DARK NIGHTS: METAL artist Jonathan Glapion DARK NIGHTS: METAL #6: The Final Thoughts DARK NIGHTS: METAL #6 is the perfect finale to the whole epic event. It’s suitably grand in scale and includes some incredibly memorable moments. It’s expertly written by Snyder. Capullo’s art only makes the issue even more unforgettable. With all the crazy stuff that happens within its pages, DARK NIGHTS: METAL #6 becomes one of the most unforgettable books I’ve read in a while. It may have been a bit of time between the last two issues, but you owe it to yourself to pick up this book. It’s well worth the wait.